﻿using UnityEngine;

[CreateAssetMenu(fileName = "KnightData", menuName = "SO/Knight/KnightData")]
public class KnightData : ScriptableObject
{
    public float IdleSpeed = 5;
    public float RollSpeed = 8;
    public float MaxHealth = 5;
    public int Damage = 1;
    public int Money = 10;
    public float InvincibleCd = 0.75f;
    public float RollCd = 1f;
}